All work

2D browser game

Fruity Frank remake

A modern take on Fruity Frank, the 1984 Amstrad CPC game I played as a kid.

After-hours project, non-commercial

Digging tunnels, falling apples and throwing fruit pips. I wanted to see how much of that game's charm survives with new graphics and music written note by note.

What it does

  • Levels described with plain characters, easy to design
  • Character and fruit art as script-generated SVG
  • A separate tune for every level
  • Full-screen mode and keyboard controls

How I built it

Game tuning (speeds, points, timings) lives in one config file, and movement and collision logic is tested.