All work
2D browser game
Fruity Frank remake
A modern take on Fruity Frank, the 1984 Amstrad CPC game I played as a kid.
After-hours project, non-commercial
Digging tunnels, falling apples and throwing fruit pips. I wanted to see how much of that game's charm survives with new graphics and music written note by note.
What it does
- Levels described with plain characters, easy to design
- Character and fruit art as script-generated SVG
- A separate tune for every level
- Full-screen mode and keyboard controls
How I built it
Game tuning (speeds, points, timings) lives in one config file, and movement and collision logic is tested.